THE MAKING OF:
PERFORMANCE ANXIETY
"When I began the project, I already decided that it would be in the form of a driving simulator, but I wasn't sure exactly which part of the experience would be the definitive driving mechanic that drove my concept's legibility. So I experimented with a lot of different inputs and outputs to find the right feedback.."
"I began to work three dimensionally - physical material studies, digital designs for UI, and technological development"
"I explored a ton of ideas, and I think I will return to some of these early 'wearable' concepts, but I had to choose one focus and since I only had 7 weeks, I felt it was best to stick with the Unreal prototype as the primary medium."
"I spent a lot of time looking at Evangelion visual references. At the start, it felt like a guilty pleasure.. but after a while I finally realized the reason I was attracted to the world as a concept about human and machine symbiosis."
"I wanted to do a material study that explored what this vehicle's interior might look like if translated into an aesthetic form."
"Conceptually, I knew that I wanted to create something that not only commented on the current state EVs, but also the relationship between the driver and the 'Intelligent' EV, so machine vision became the primary tool I wanted to investigate."
"Working in Unreal or Unity really opens your workflow up to plugging anything into and out of your prototype, and I took full advantage of that creative, and powerful freedom."
"In the end, the prototype was a working driving simulator with facial recognition built into the entire experience. I had accomplished creating a working prototype that communicated through vigorous technological application and design language."