Performance Anxiety is a user testing video game played through an emotion sensing driving interface that is designed to complicate the auto industry’s use of emotion metrics within future driving vehicles. During the test drive, the driver is afforded the ability to use facial expressions to maintain control over the vehicle and synergize with the vehicle’s own emotional spectrum to unlock new ways of driving. In this experience, the word ‘Performance’ takes on a double meaning. First is the performance of emotions when face to face with an observing agent that can greatly affect the outcome of the driver’s agency.

Second, is the literal performance ability of the vehicle if the intelligence’s own emotions are tempered by the driver’s expressed emotions. The intended audience for this work is techno-solutionist auto brands that might begin implementing ‘intelligent’ emotion-sensing interfaces as a marketing component for Intelligent Driving Assistants. I am invested in presenting this work directly to the industry as a mirror to question and highlight the complexity of human emotion in the context of future driving experiences.
Fan Service
Apr 2014 - Mar 2015
‘Fan Service’ is a video game that uses the 3D model library ‘’ typically used for community-created adult content to create a playable experience for players to endlessly manipulate and customize a virtual body. The game explores endless avatar manipulation, to expose the available avatar mesh settings used in Blender to create sexualized content for large audiences.

Fan Service engages the player in a laborious challenge to customize the avatar to their ‘ideal form’ in under 30 seconds. There is a scoring system based on mesh scale values so players can compete for breaking the best score.

Tools: Unity, Blender, C#, Illustrator
HighlandPark 10.0
Anthony Espino
Apr 2014 - Mar 2015
HighlandPark® a city of “Transmutation”HighlandPark® is a futuristic neighborhood in Los Angeles 2050 that has undergone a version update. Our current virtual landscapes of Los Angeles are inaccurate and degenerative to our understanding of the city.

The visual record we are constantly generating is that of tourism, commercialism, and a passive amnesia toward the history of the city. Most places with a rich history are long forgotten due to the man altered landscape; climate change, gentrification, industrialization, capitalism.

In a proposed future where this persists alongside an ever-growing, ever-evolving digital landscape, I’m interested in the following questions:

What places are rendered? What places are erased? How are these various outputs rendering LA neighborhoods as an unfamiliar landscape?

There is a discrepancy with the way these platforms display and render real locations and businesses.

What will be forgotten and what will be restored/remembered and ultimately transmuted?

Tools: MadMapper, Blender, Illustrator